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Assassin's Creed Shadows - Marsh

Assassins Creed:Shadows is the latest project I had the amazing opportunity to work on.
My job was to create procedural rules to be used in the wider world.
These consist of a terrain material it's automatic adjustment on slopes/rocks/other and foliage scatter on these materials. Trees bushes and low foliage like grass and other, creating a consistent natural biome.Depending on the task at hand, I had to create a variety of different types of forests,wetlands,coastlines and more.
I am super proud to be part of the amazing team that brought the game to life!
Thanks to everyone involved in this project!