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The Division 2 - Vegetation Optimization Part 1

This is part of my work on The Division 2.
As a junior technical artist in Ubisoft Sofia, I was tasked with optimizing a lot of the vegetation for the game.
The aesthetic of the game was very dependent on vegetation, which is heavy on its own but with all the dynamic destruction and heavy urban world under - it was very important to get optimized plants.
This is the low standing plants with broad leafs, they are bunches of leafy plants to fill - used widely across the world.
Most of the assets I recreated and created custom LOD's
The vegetation and textures are made by Robin Jönsson from Massive.

Art and textures for props - Robin Jönsson
Technical Supervision - Samuil Munis
Art Director - Benedikt Podlesnigg
Technical Art Director - Yavor Yakovliev
Thanks !