During the last year I had the pleasure to work on Assassins Creed Mirage.
One of the more notable duties I had was to setup , oversee and manage all motion cloth simulated assets in the game.
This included me working on the meshes , creation and usage of some interesting tools to help me.
Performance and other.
Special thanks to the TA team in Bordeaux who we worked with closely , and to the whole team at Ubisoft Bordeaux !